| سال | هفته | ID | Title | ApplNo | IPC | Applicant | Subgroup | زیر گروه | رشته | شرح | Description |
|---|
2025 | 46 | WO/2025/231927 | JOYSTICK DEVICE AND GAME CONTROLLER | CN2024/093332 | A63F 13/24 | SHENZHEN GULI TECHNOLOGY CO., LTD | HUMAN NECESSITIES | نیازهای بشری | سلامتی؛ نجات؛ تفریحی | 2025 | 46 | WO/2025/232350 | TURN-BASED BOARD GAME PIECE OBTAINING METHODS AND APPARATUS, DEVICE AND STORAGE MEDIUM | CN2025/082939 | A63F 13/69 | TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED | HUMAN NECESSITIES | نیازهای بشری | سلامتی؛ نجات؛ تفریحی | 2025 | 46 | WO/2025/232365 | OBJECT CONTROL METHOD AND APPARATUS IN VIRTUAL SCENE, DEVICE, MEDIUM, AND PRODUCT | CN2025/084413 | A63F 13/428 | TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED | HUMAN NECESSITIES | نیازهای بشری | سلامتی؛ نجات؛ تفریحی | 2025 | 46 | WO/2025/232368 | VIRTUAL ITEM DISPLAY METHOD AND DEVICE, TERMINAL, AND STORAGE MEDIUM | CN2025/084654 | A63F 13/58 | TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED | HUMAN NECESSITIES | نیازهای بشری | سلامتی؛ نجات؛ تفریحی | 2025 | 46 | WO/2025/232370 | DATA SYNCHRONIZATION METHOD AND APPARATUS, AND SERVER, STORAGE MEDIUM AND PROGRAM PRODUCT | CN2025/084675 | A63F 13/55 | TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED | HUMAN NECESSITIES | نیازهای بشری | سلامتی؛ نجات؛ تفریحی | 2025 | 46 | WO/2025/232371 | HUMAN-COMPUTER INTERACTION METHOD AND APPARATUS FOR VIRTUAL CHARACTER, DEVICE, AND STORAGE MEDIUM | CN2025/084702 | A63F 13/54 | TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED | HUMAN NECESSITIES | نیازهای بشری | سلامتی؛ نجات؛ تفریحی | 2025 | 46 | WO/2025/232372 | INTERACTION METHOD AND APPARATUS BASED ON VIRTUAL ITEM, DEVICE, AND MEDIUM | CN2025/084710 | A63F 13/52 | TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED | HUMAN NECESSITIES | نیازهای بشری | سلامتی؛ نجات؛ تفریحی | 2025 | 46 | WO/2025/232391 | SCENE COMPONENT MANAGEMENT METHOD AND APPARATUS, TERMINAL DEVICE, AND STORAGE MEDIUM | CN2025/086335 | A63F 13/52 | NETEASE (HANGZHOU) NETWORK CO., LTD. | HUMAN NECESSITIES | نیازهای بشری | سلامتی؛ نجات؛ تفریحی | 2025 | 46 | WO/2025/232396 | GAME SETTLEMENT METHOD AND APPARATUS, AND ELECTRONIC DEVICE | CN2025/086627 | A63F 13/86 | NETEASE (HANGZHOU) NETWORK CO., LTD. | HUMAN NECESSITIES | نیازهای بشری | سلامتی؛ نجات؛ تفریحی | 2025 | 46 | WO/2025/232397 | INTELLIGENT AGENT TRAINING METHOD AND VIRTUAL CHARACTER CONTROL METHOD IN GAMING | CN2025/086628 | A63F 13/55 | NETEASE (HANGZHOU) NETWORK CO., LTD. | HUMAN NECESSITIES | نیازهای بشری | سلامتی؛ نجات؛ تفریحی | 2025 | 46 | WO/2025/232398 | VIRTUAL ITEM PICKUP METHOD AND APPARATUS, AND COMPUTER DEVICE AND STORAGE MEDIUM | CN2025/086644 | A63F 13/42 | NETEASE (HANGZHOU) NETWORK CO., LTD. | HUMAN NECESSITIES | نیازهای بشری | سلامتی؛ نجات؛ تفریحی | 2025 | 46 | WO/2025/232399 | VIRTUAL OBJECT BEHAVIOR DETERMINATION METHOD AND APPARATUS, AND ELECTRONIC DEVICE | CN2025/086667 | A63F 13/67 | NETEASE (HANGZHOU) NETWORK CO., LTD. | HUMAN NECESSITIES | نیازهای بشری | سلامتی؛ نجات؛ تفریحی | 2025 | 46 | WO/2025/234037 | INFORMATION PROCESSING DEVICE, CONTROL METHOD FOR SAME, AND PROGRAM | JP2024/017176 | A63F 13/24 | SONY INTERACTIVE ENTERTAINMENT INC. | HUMAN NECESSITIES | نیازهای بشری | سلامتی؛ نجات؛ تفریحی | 2025 | 46 | WO/2025/234294 | GAME SYSTEM, COMPUTER PROGRAM FOR USE IN SAME, AND CONTROL METHOD | JP2025/015183 | A63F 13/69 | KONAMI AMUSEMENT CO., LTD. | HUMAN NECESSITIES | نیازهای بشری | سلامتی؛ نجات؛ تفریحی | 2025 | 46 | WO/2025/234512 | METHOD AND APPARATUS FOR GENERATING GAME POINT INFORMATION FOR IN-GAME EVENT | KR2024/006194 | A63F 13/60 | NCSOFT CORPORATION | HUMAN NECESSITIES | نیازهای بشری | سلامتی؛ نجات؛ تفریحی | 2025 | 46 | WO/2025/234513 | ELECTRONIC APPARATUS, METHOD, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM FOR PROCESSING INPUT FOR STREAMED GAME | KR2024/006197 | A63F 13/355 | NCSOFT CORPORATION | HUMAN NECESSITIES | نیازهای بشری | سلامتی؛ نجات؛ تفریحی | 2025 | 46 | WO/2025/234518 | METHOD BY WHICH SERVER PROVIDES SCREEN FOR MONITORING GAME SPACE, AND SERVER THAT PROVIDES SCREEN FOR MONITORING GAME SPACE | KR2024/006288 | A63F 13/86 | NCSOFT CORPORATION | HUMAN NECESSITIES | نیازهای بشری | سلامتی؛ نجات؛ تفریحی | 2025 | 46 | WO/2025/235416 | TECHNIQUES FOR GENERATING DYNAMIC NARRATIVES IN GAMING ENVIRONMENTS | US2025/027826 | A63F 13/47 | AUTODESK, INC. | HUMAN NECESSITIES | نیازهای بشری | سلامتی؛ نجات؛ تفریحی |